Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Wednesday, 22 April 2020

Last Minute Remodelling 22.04.20 - Grandmother Full Rig

I finished rigging the Grandmother character, I decided to do my own brow rig however which worked out nicely, now I can make shapes dynamically using 3 controls for each brow. 

On another note I before rigging the mouth and lateral movement I neglected to turn off the skin cluster and input blendshape, this meant that I inherited a squash through the model which got progressively worse. I Fixed this by applying a negative parallel blendshape to the head cancelling out the inherited movement. 

She is now finished, All that is left is to texture and get on with more animating. 


 

Wednesday, 15 April 2020

Last Minute Remodelling 15.04.2020 - Nan

So after some hard decisions I decided to remodel the head of my Grand mother Character. It came about after Rigging the original Geometry simply wouldn't work smoothly and simply needed to be redone. This time around, with a little more experience under my belt I managed to correct the Geometry and remake it with the thought of rigging in mind ahead of time.

Edge Loops flow better now and I've managed to add in more detail now to make the surface fit more with my idea of my Uncanny Grandmother. Now i should be able to sail through skinning and rigging the head to get a professional finish.

Luckily, she is only in a few scenes which require speech, so if I've planned this correctly, everything should be rendered for the submission.


  

Monday, 9 December 2019

Minor - 09.12.19 - Character Head Hair Attempt

Some shots of the boys finished head. I decided to model the hair with individual segments to try and build in a series of layers. After many attempts, the topology is finally fixed and running in a way that complements the model. 

I used a temporary ramp shader to stop the eyes from being completely terrifying.




Tuesday, 12 November 2019

Minor - UV'ing set - Hallway - 12.11.19

It looks like a Clowns house at the moment, now I just need to compile the maps into as few tiles as possible to keep the scene file size down. 




Tuesday, 5 November 2019

Minor - Modelling - 5.11.19

Today I assembled the majority of the living room, The final place I need to model for now is the upstairs bedroom, then it's on to texturing.



Wednesday, 23 October 2019

Minor -Modelling - 23.10.19

After about 3 attempts I finally made a version of a teddy bear which I was happy with. I toom the time to use the posing tool in Mudbox to get the various states which I will require for my animation. 


Friday, 18 October 2019

Minor - Modelling - 18-10-19

The armchair required a couple of attempts. eventually I used a lattice deformer to skew the chair to make it asymmetrical and give it a slightly exaggerated and crooked feel.




Thursday, 10 October 2019

Minor - Modeling - 10.10.19

Today I finished modeling the ceiling light fixtures, I didn't get a chance to UV them so that is the next task. Doing this task allowed me to utilize the circularize tool for the first time, which really helped me transition from the square bracketing to a bowl-shaped lamp in the middle image. 

Wednesday, 9 October 2019

Minor - Modeling - 09.10.19

I took a render of the current assets as of the 8th, the majority I had UV'd. 





Year 3 - Major Submission - Reflective statement

This is a reflective statement for my 3rd year of 3D computer Animation Arts.  I shall outline what it was that I achieved this year, I...