Monday 29 January 2018

Maya tutorials - Bounce, Pendulum, Chain Pendulum and Jumping.

An Example of Bounce, squash and squeeze are applied to the ball:


A Pendulum with ease in/out:



A chain of pendulums which makes it look organic:



A Pre/Post Infinite jumping Mushroom




From Script to Screen - Production Art Research

As Suggested in the OGR I'm going to be looking into more stylized ways of animating. So my search begins firstly with UPA.




A very stylized form of animating. The characters don't look realistic and they are made up of simple shapes. What I like most is the fact you can read a character very easily by the shapes they are drawn with, and they are exaggerated in this way to accentuate their personalities. For example, you can tell the lawyer is physically harmless, but very smart and deceitful by how his body is made from very simple circles and triangles. The wake up of the background is very economic as well in terms of design. It would allow me to focus more on the narrative and characters. They use musical accompaniment in the place of diegetic sound which I like very much.   




Rhapsody in Blue is an interesting animation because of the way it is stylized. Once again the scenery is very simple, its generally made up of a line depicting the horizon of the New York skyline of the buildings. The colour scheme is made of Blues, unless there has been a decision to make particular characters Pink, i.e. women, or the red haired put-upon husband followed in the story. In regards to scenery, things like the gilded doorway of the hotel to indicate its wealthiness, and the red apples.


Facial features are minimalism and accentuated once again to give the characters more of a personality, the main characters have had much more thought that the extras but looking at them even so, they aren't generic and all still have personality based on their body language and shape.


In terms of sound, the animation is made to match the music, which makes it appear the characters are reacting to a piece of non-diegetic music in place of they own diegetic noises. Although we can't hear the world around the characters it allows us to know the exact emotion of what is going on.

GET WITH THE TIMES!
How to adapt this so far?
I need to consider a stylized world where the characters are made up of simple shapes, with minimal facial features, but still maintain the sense of purpose within them. It would be useful to have the characters mimicking the products they own and sell in their shape make up. I can use colour to reflect mood and emotion, and I can stylize the scenery to focus more on whats important in the narrative and to save myself some time.

To follow is some Ideation and influence into the design of my characters.
    


Friday 26 January 2018

Adobe Animate - Unplanned Throwing Animation


This is an animation where no planning before hand was involved. 

SoundScape - Adobe Audition - Speech, Tone, Noise

Below are examples of Speech with applied effects, Tone with sweep, and Noise with the Doppler Effect.

Voice and Effect:

Tone and Sweep


Noise and Doppler effect

Soundscape - Adobe Audition - NASA Sounds

 I used files provided to create a unique sounding accompaniment to this stars solar arcs.


Film Review - Psycho (1960)


(Figure 1) 

Alfred Hitchcocks' Psycho (1960) is an iconic and influential film which defined a genre 'The Slasher' and ingrained itself in the minds of creatives who parody and reference it as influence in film, art and media. Hitchcock quietly bought the film rights to the book 'Psycho' by Robert Bloch in 1959. "The man had become not just a great director, but also a trademark — and he was tired of it. He had already explored naturalism in “The Wrong Man,” voyeurism in “Rear Window” and obsession in “Vertigo.” Now he would go even further into the dark." (Whitty, 2010), he had read the newspapers about Ed Gein also known as The Butcher of Plainfield, and felt he could explore in film, the element of 'Going Mad'. The Freudian Theory applied to it works incredibly well when explaining the house where Norman Bates (Antony Perkins) and his mother live as a personification of Id, Ego and Super Ego. The Basement is Id, where dark secrets and desires are repressed, The Super Ego of the mothers bedroom, where good morals, control and values are kept, and the Ego, the ground floor where the two planes of thought are balanced, this could be the representation of Normans mind, further re-enforcing the cerebral themes.    

(Figure 2)

It is possible the most unforgettable element in the film is the musical score, wrote by Bernard Herrmann, especially the scene in the shower, violins are used to create the sound, which is intrinsically personified in the act of what occurs. "So it creates a very different sound from what we think of as the usual Hollywood romantic film score that used violins. It's the exact opposite. It's cold, it's chilly, and he uses the strings also for percussive effects." (Siegel, 2000). This effect creates very harsh, sharp sounds on a violin, if we think about waveform and how we imagine it to look in our heads we can see that each note is a sharp and deadly knife. Is it possible we see the notes this way due to this film and its influence on us, or does the way we imagine these notes to look influence and heighten the way we interpret the scene?

(Figure 3)

The idea of Freudian theory could be applied in various ways in Alfred Hitchcocks 'Psycho'. One of the themes that is installed in our subconscious minds from the beginning is the idea of split personalities. We see this with the Heroine of the film Marion Crane (Janet Leigh), as during the first third of the film, and mainly during the scenes where she is running away with the money, mirrors are used to indicate polarities in thought and mixed emotions towards the subject matter which compels the audience to identify with the character "Hitchcock is able to create a voyeuristic sensation within the audience as it can visualize the effects of any situation through Marion's conscious mind." (Novelguide, 2018), we can imagine exactly what she is going through, this is something which arguably sets us up to make the shower scene, such a more horrific encounter.

Bibliography:

Novelguide. (2018). A Thematic Analysis Of Alfred Hitchcock's Psycho | Novelguide. [online] Available at: http://www.novelguide.com/reportessay/literature/novels/thematic-analysis-alfred-hitchcocks-psycho [Accessed 26 Jan. 2018].

Siegel, R. (2000). Bernard Herrmann's Score to 'Psycho'. [online] NPR.org. Available at: https://www.npr.org/2000/10/30/1113215/bernard-herrmanns-score-to-psycho [Accessed 26 Jan. 2018].

Whitty, S. (2010). A ‘Psycho’ analysis: Alfred Hitchcock’s spookiest movie brought with it the end of Hollywood innocence. [online] NJ.com. Available at: http://www.nj.com/entertainment/movies/index.ssf/2010/10/a_psycho_analysis_alfred_hitchcocks_spookiest_movie_brought_with_it_the_end_of_hollywood_innocence.html [Accessed 26 Jan. 2018].

Illustrations:

Figure 1 - Oshkosh Daily Northwestern (1959). 10 Skulls found in house of Horror. p.22.

Figure 2 - Psycho (1960) [film] - Alfred Hitchcock: Shamley Productions: Paramount Pictures

Figure 3 - Psycho (1960) [film] - Alfred Hitchcock: Shamley Productions: Paramount Pictures

Wednesday 24 January 2018

Character Design - Personalized Equipment and Anthropomorphism

We began with creating equipment for a character, I chose to use Buzz Lightyear. He is primarily made up of squares and Circles, I decided what were the fundamental things about the character which helped express him. 


Next we needed to create characters from objects, I used the example of a Library/Study in which to create mine.  


Tuesday 23 January 2018

From Script To Screen - Online Greenlight review 1


WATCH MAKER
FACTORY
TELEPHONE

Toolkit Links:

MAYA:

http://thomassherwood.blogspot.co.uk/2018/01/maya-tutorials-pan-roll-and-pitch.html

http://thomassherwood.blogspot.co.uk/2018/01/maya-tutorial-dolly-and-crane-cam.html

http://thomassherwood.blogspot.co.uk/2018/01/maya-tutorial-coverage-distance-and.html

http://thomassherwood.blogspot.co.uk/2018/01/maya-tutorial-camera-shake-and-focal.html

http://thomassherwood.blogspot.co.uk/2018/01/maya-tutorials-rigging-motion-path-mel.html

SOUNDSCAPE:

http://thomassherwood.blogspot.co.uk/2018/01/soundscape-dodo-sound-creation.html

CHARACTER DESIGN:

http://thomassherwood.blogspot.co.uk/2018/01/character-design-superman.html

FILM REVIEW:

http://thomassherwood.blogspot.co.uk/2018/01/film-review-la-jetee-1962.html

http://thomassherwood.blogspot.co.uk/2018/01/film-review-rope-1948.html

LIFE DRAWING:

http://thomassherwood.blogspot.co.uk/2018/01/i-have-taken-separate-images-of-ones-im.html

http://thomassherwood.blogspot.co.uk/2018/01/life-drawing.html

ANIMATION:

http://thomassherwood.blogspot.co.uk/2018/01/animation-x-sheet-lip-sync.html

http://thomassherwood.blogspot.co.uk/2018/01/animation-full-lip-sync.html

Monday 22 January 2018

Life Drawing

We had a female model today. I felt I needed to loosen up for drawing, meaning I wasn't happy with my first four attempts, each seven minutes.


We then did a 30 minute pose, I particularly liked this one, I felt I did will proportionally and anatomically. I framed the picture for composition.


I was particularly happy with the hand.


Finally we did another 30 minute pose. The model laid down for us. I liked how I emboldened the deeper lines with charcoal. Once again I framed the image for composition.


Maya Tutorials - Rigging, Motion Path, MEL and Dynamics

Rigging:


Motion Path:



MEL Coding:


Dynamics:

Friday 19 January 2018

Animation - Full Lip Sync



Fully finished Lip Sync for Animation, the audio is from the film Hot Fuzz (2007) starring Simon Pegg and Nick Frost.

From Script To Screen - Step Outline

This is a bare bones description of each scene as I imagine it.

Animation begins:

The Scene fades from black on to the bell which is ringing over the door of the watch makers Shop.

The camera is centered on the counter, the interior needs to be symmetrical. Woman leaves shop and walks to left. Man browsing in shop is looking into display cases on right.

Close and low shot from counter top, centre watch maker, customer hands him a watch, brief exchange about a strap size. Cuts to close up of the exchange mid scene.

Close on watch maker, customer walks towards door out of shop, camera centred on counter, door is in centre shot. Man exits and walks left. construction machinery rumbles past building and can be heard next door to right.

Cuts back to watch maker, his expression slowly turns from pleasantly content to confused dismay.

Camera cuts to mid, outside the shop. The shop is centred in frame. Watch maker exits shop and looks up road, dolly camera tracks up street quickly following the gaze. Camera pitches up and is confronted with a large factory as construction dust settles.

Dirty shot from behind watch maker, over right shoulder, The digital watch factory owner is looking up at his building with content. he looks towards the watch maker, smirks and walks into his factory.

long shot, factory and watch makers shop side by side, watch maker turns and walks into shop, camera fixes on scene for a moment.

Dissolve to mid shot, watch maker is not centred, very large grandfather clock is on right, next to counter, watch maker receives phone call from Factory owner.

Camera is sheer with exterior shop glass, watch maker looks out of front window, can see people with digital watches. Decides his time in the trade is up, camera follows his gaze over shoulder to the grandfather clock.

Shot looking up street close to shop, watch maker exits shop with re-purposed wood from clock, hammer and nails in mouth. Focus is drawn to Factory owner further down the street, he walks up to watch maker and begins to gloat. Construction vehicles race past knocking off the mans toupee.

Long shot from behind new factory looking down at two men. A thin man steps out of the construction dust and brushes himself off.

Mid shot of two men outside watch maker shop, thin man comes over to greet them. People walk past on smart phones, another person puts a digital watch in the bin outside shop. Digital watch factory owner is shocked and now disheartened. Thin man directs their attention to his new range of smart phones. Camera cuts to from of him following the line of his arm to a billboard. Construction vehicles rush in behind him causing him to be buffeted by the wind. He turns, the camera pans with him quickly, a small white, modern, cube shaped, outlet shop appears out of the construction dust.

Camera is left of centre on the building, another man in a black turtle neck is sitting behind a white desk in the centre of the shop, next to him is a sign with a high price tag.

Camera goes to close up of three men across street, the thin man and the digital watch owner begin to laugh at him.

The shot reverts back to the previous outside the shop. Rapidly zooms in to a tilted angle of the man at the desk with the board. He flicks it over to reveal a heavily cut price, and a description of it being outsourced to China.   

Close up of three men outside watch makers shop, disheartened the thin man and the digital watch owner walk back to their buildings.

Camera centres on the watch makers shop, when men walk out of shot watch maker turns and heads inside, bell rings and the letter box creaks, he presses his back on the door.

Cuts to a low angle of him, camera is on the doormat, as he walks forward he steps on the camera, removes foot because it makes an unexpected sound, stares into the camera in confusion.

Mid shot from counter top, at the watch maker staring down, room is symmetrical.

High shot, behind turning ceiling fan, still staring down at letter.

Low shot up at watch maker. he turns to look at the letter box, then bends and picks up letter covering camera in process.

Camera is over shoulder focusing on letter, he holds it for a moment then opens. We are given time to read the letter. Whilst voice over reads it for us.

Extreme close up of face, expression of delight, he smirks, and is bathed in a feeling of reassurance.

Camera pans over shoulder, a new building with a 'google glass' sign outside clears from the construction dust. People can be seen wearing them and queuing outside shop. Whilst cube owner is putting up a sign reading. 'Closure', watch maker laughs.

End       


           

 

Thursday 18 January 2018

Film Review - Rope (1948)


Figure 1 - Film Still - Rope (1948)

Alfred Hitchcocks' Rope is a film out of place in time, it wasn't received well at the time of release but now has made it into the category of Fine Art in film. It is masterful in the way it portrays suspense for the audience where the trick is to give them privileged knowledge which the characters are naive to."The audience must know that the body is always right there in the trunk." (Ebert, 1984) is something Roger Ebert mentions in a film review of Rope. It suddenly becomes an internal struggle for the audience to sit and watch, and especially with Rope we can only stare on and wait. It is not so much the suspense which is the big factor in this movie, it is more the length of time it progresses for, the chest containing the body is never too far from the camera, which is shot continuously in a tiny, claustrophobic flat in New York. It is important that the film played with no editing, and was shot as close to real-time as possible because even a single visible edit would be able to break the suspense, as it is we feel like another guest at the party, or a fly on the wall watching events unravel.   


Figure 2  - Film Still - Rope (1948)

Hitchcock was a very intelligent man and excelled in the area of film, like in Rear Window (1954) he went on to show that suspense and time are very important. It is arguable that Hitchcock had planned this film around his own thought, Hutchinson remarks that "Hitchcock is torturing his audience, for sure, but he is also parading his own cleverness, and like Brandon, on some level he wants to be found out, too." (Hutchinson, 2012), the idea is supported that the characters of Rope namely John Dall as Brandon and Farley Granger as Philip are mirroring the idea of Hitchcock, and his desire for the audience to think more into the Director of the film and why he does it the way he does. 


Figure 3 - Film Still - Rope (1948)

There is another aspect of the film which is more noticeable now in time, the aspect that the two characters are in fact Homosexual. "What makes this film so compelling and disturbing is the deliciously macabre dialogue that verges on almost sexual ecstasy when discussing the murder." (Adamscovell, 2012) remarks in a review that is something sexual in the dialog chosen by Hitchcock to be exchanged by the two men. There is a subliminally sinister element plagued with sexual symbolism involving the death of David (Dick Hogan). For example the lighting of a cigarette suggests intercourse has taken place, between the two murderers, Brandon is overcome with a loss of words to describe their actions as a result. The effect adds to the Melodrama, it could be suggested that it also speaks to the suspense and narrative, in its time it was not allowed for homosexuality to be aired in film. What this results in is the suggestion of it instead, possibly from fear of discovery, much like the body of David in the chest. 


The film uses suspense, camera and the use of real time to create a film which not only keeps the audience on the edge of its seat, but in a state of struggle ranging from mere uneasiness to sheer panic, there is a feeling pulling in many different directions, from not wanting the box to be opened, to wanting someone to open the box, to wanting everyone to leave and also for the murderers to get found out subconsciously the film is very distressing.     


Bibliography:

Adamscovell, V. (2012). Rope – Alfred Hitchcock (1948). [online] Celluloid Wicker Man. Available at: https://celluloidwickerman.com/2012/09/28/rope-alfred-hitchcock-1948/ [Accessed 18 Jan. 2018].


Ebert, R. (1984). Rope Movie Review & Film Summary (1948) | Roger Ebert. [online] Rogerebert.com. Available at: https://www.rogerebert.com/reviews/rope-1948 [Accessed 18 Jan. 2018].


Hutchinson, P. (2012). My favourite Hitchcock: Rope. [online] the Guardian. Available at: https://www.theguardian.com/film/filmblog/2012/jul/27/my-favourite-hitchcock-rope [Accessed 18 Jan. 2018].



Illustrations:



Figure 1 - Rope (1948) [Film] - Alfred Hitchcock: James Stewart - Transatlantic Pictures, Warner Brothers Burbank Studios


Figure 2 Rope (1948) [Film] - Alfred Hitchcock: James Stewart - Transatlantic Pictures, Warner Brothers Burbank Studios


Figure 3 Rope (1948) [Film] - Alfred Hitchcock: James Stewart - Transatlantic Pictures, Warner Brothers Burbank Studios

From Script to Screen - Like-for-Like Storyboard

I used the Scene from Alien (1979) when the alien bursts from the character Kane's chest in the Nostomo Mess.

From Script to Screen - Creating Assets and Visualizing Ideas.

I've Began to draw ideas for how I have seen the set in my head, I wanted to do a few drawings to get the idea of a generic shop and factory out of my head. As for the characters I want to work on them some more however the initial feeling of the character was what I was trying to grasp at.



Tuesday 16 January 2018

From Script To Screen - Premise and Logline

Premise:
A humble watchmaker is placed out of time amid the march of big business.

Logline:
Introducing Frank, a small time, hard working, self-employed watch-maker. His time in the trade is coming to an end as Factories making better time telling devices begin to saturate the town around him. Frank is powerless to behold until a very interesting letter falls through his door. 

Maya Tutorial - Camera Shake and Focal Length

The Tutorials for the Camera Shake using the shaker custom cam node.





Below is the Tutorial for the Focal Length.




Monday 15 January 2018

Maya Tutorial - Coverage, Distance and Tracking







Animation - X Sheet Lip Sync

I have produced an X-Sheet in Photoshop to better help myself lip sync when it comes to animating a character.


Life Drawing





I have taken separate images of the ones I'm particularly drawn to. I tried to work on using graphite and charcoal in conjunction to produce more solid lines for each image. 






Friday 12 January 2018

Film Review - La Jetée (1962)


Figure 1

The diegetric and non-diegetic sound of La Jetée are intrinsic to the film, the tone, pace and mood of it are completely set by its rhythm. It is quite often that you see the dissolve editing co-existing in time with it, "The soundtrack serves as an editing framework which shapes the mental transitions between the sequences of the story." (Ignoramous, 2018), something Jean Ravel the Editor of La Jetée has pulled off masterfully enough to have critics still talking about it. This has since been re-created many times using the film as influence, Nostalgia by Hollis Frampton in (1971) and also Poetic Justice in (1972) uses the same techniques which made the film so iconic for its use of sound and editing.

Figure 2

Brian Dillion refers to Janet Harbords study of La Jetée and remarks "La Jetée is a film about the politics of memory" (Dillon, 2009), this is something which in his later work she went on to prove as factual. Chris Marker is likely to have taken influence from Alain Resnais with whom he worked with in 1955 to produce a Holocaust documentary Night and Fog, it is eerily similar in its construction.  

Figure 3

The Narrative of La Jetée is interesting because there may be a beginning, middle and end but they are played in a reverse order for a specific purpose. The Narrative "Despite being grounded in fiction, the film is more a reflection on time, space, memory and subjectivity than it is a conventional narrative." (Huston 2012) Huston remarks, which suggests Marker is trying to say something deeper than a traditional Narrative could about the story, the main character sees himself die, right at the beginning of the film, in a sense of story this is interesting because the audience doesn't know whats just happened and how it effects the story until right at the end. The sound and editing also help to compliment the theme of memory and time also, because of the length of time between still images, they change in time with the audio, but also in some places images are quickened like in the live action scene with Helene Chatelain awakening, and im scenes where the images or held for longer like during the times when suspense or a sense of foreboding is building during the scene of Davos Hanich being put under for the first time.  


 Bibliography:

Dillon, B. (2009). Brian Dillon on the French director Chris Marker and his enigmatic masterpiece, La Jetee. [online] the Guardian. Available at: https://www.theguardian.com/film/2009/mar/28/chris-marker-la-jetee-film [Accessed 12 Jan. 2018].

Huston, S. (2012). Revisiting and Rethinking Two Classic Essay Films: 'La Jetée' and 'Sans Soleil'. [online] PopMatters. Available at: https://www.popmatters.com/156186-la-jeteesans-soleil-the-criterion-collection-blu-ray-edition-2495870263.html [Accessed 12 Jan. 2018].
   
Ignoramous, L. (2018). La Jetee Chris Marker Analysis | Experimental Film. [online] Filmslie.com. Available at: http://filmslie.com/chris-marker-la-jetee-analysis-temporality/ [Accessed 12 Jan. 2018].

Illustrations:

Figure 1 - La Jetée (1962) [Film] - Chris Marker: Anatole Dauman   

Figure 2 - Night and Fog (1955) [Film] - Alan Resnais: Anatole Dauman  

Figure 3 - La Jetée (1962) [Film] - Chris Marker: Anatole Dauman  

Thursday 11 January 2018

From Script To Screen - Initial Thoughts and Notes

I've had some basic thoughts into ideas relating to the From Script To Screen project. I've thought of six scenarios which could possibly form plot. I feel this could turn into something comedic but I would like to possibly explore this with an element of surrealism.  

1) Man works in factory making watches and a telephone rings. 

2) Watch maker is running out of business, big factory moves next door, telephone rings.

3) Watch maker struggles to make watch because phone keeps ringing.

4) Factory worker is a closet watch maker. mundane and boring job, where he makes telephones. He is sick of telephones.

5) Watch maker looses mind, begins hearing telephone, begins putting clockwork into his telephones, watches become phones, watchmaker becomes a phone. 

6) Small Self-employs watch maker gets over shadows by big factory. they prank call watch maker and laugh at him, something happens, factory for smartphones opens up across road sending both out of business, small shop which outsourced to china opens up and puts all out of business.   


So from these Six ideas I decided to carry only two through to a second drafting. Numbers 3 and 6 where my favorites or the ones I could see going somewhere interesting. 

1) Late at night a watch-maker in a factory is oppressed by his boss and held back by his incompetent colleagues, he has been working late for the last week to meet a ridiculous quota set by his boss. His colleagues aren't helping the situation by taking extra breaks and leaving early each day. The phone rings across the factory floor, it can't be ignored. Watch maker gets up to go and answer it, just before he reaches it the phone stops ringing. he grumbles and returns to his work bench, he is very close to finishing for the night. as he sits down and picks up his tools the phone rings again. He becomes agitated and heads over to it again. The phone once again stops ringing before he can get there, he sits down infuriated. It rings again, he runs over to it and smashes it on the ground. An air of calm washes over him and he goes to sit back at his desk. He picks up his tools, and is about to place the last cog into the watch and he has a heart attack. End.

I find this story simple but effective, I know where i can build suspense and introduce a backstory as well as introduce the importance of the macguffin. the only thing I want to change is the heart attack to something exactly as effective and sudden to prevent his work. I feel a heart attack is morbidly funny but i question whether it is the kind of thing I want to associate my creating with.

2) Watch maker is in a profitable business making and selling watches from his shop on the edge of town to the public. Suddenly he hears the rumbling of construction as a factory is hurriedly built next door to him, a large and smug business man is seen entering the factory, he laughs at the small self-employed watch maker as he knows he is going to run him out of business.

Soon after nobody needs business from the watch maker because everyone is using a mobile phone which has the digital time already on it. this occurs for so long that the watch maker eventually runs out of business and is forced to close his shop. On the morning of closure he steps out of his shop and begins to hammer boards into the door frame, the business man from next door sees and decided to go over and gloat. as he approaches a rush of construction vehicles happen across the road from them and a factory twice as large is built.

A Bill Gates-esk looking character steps out and goes to greet them men, he shakes there hand and directs their attention towards the new factory. They look around and suddenly everyone is now using a new smartphone, now the small factory is out of business too. before the new man can iterate another sentence, construction begins again and across from the watch maker and a small outlet which looks like a white cube opens for business. the two factory owners laugh at it as its clearly not going to do much business until the Steve jobs-esk looking character inside sitting at the desk directs towards a made in China sign, then knocks over a huge price tag bill board which reveals a dirt cheap price for their brand of smart phones. Everyone begins to use them and both factories start to go out of business. They three men, disheartened, return to their premises.

As the watch maker makes their way inside his shop he notices a letter on the ground which has dropped from his letter box. He reads it and is informed a collection of his watches are being sought after by royalty and are going to pay through the nose for them. He smiles and knows his business will survive, as he looks over his shoulder he sees the other characters boarding up their businesses, when he looks across the road he can see a new shop advertising the new 'google glass' with Augmented Reality. He chuckles. End.              

Soundscape - Images and property description

Here are my three images which require thirty seconds of diegetic sound to accompany them, I'm beginning this by creating as many words as possible to help me describe what I'm looking at and what possible sounds it could create. 
  

Organic, flexible, bendy, stretchy, gritty, slow, growing, rigid. I feel this image is happening in a space which could be underwater, as the structure is large and needs that environment to support its weight. 


Organic, Slippy, smooth, compacted, dry, swollen, bubbly, rubbery, slick, undulating. This image is telling me it belongs in a forgotten place, possibly a growth in a sewer, or a moist cavern somewhere biologically it can thrive.



This image has spoken to me the least of the three, I think this is because I'm trying to identify specific things in the image. I begin to feel like I should try more to view this as more of a metaphor instead, rather than an entity which makes a specific noise. I believe this image is an interpretation of progression. The sound of creation personified. This image is loud, fizzing, gleaming and werring. It rumbles and explodes. It vibrates in a space which is endless.   

Character Design - Superman

Characters consist of three basic shapes, circles, squares and triangles. Depending on the combination and what is more dominant in a drawing the character will create different states of feeling towards them. 

For example, Superman is mainly made up of squares, this means he seems heroic, strong and masculine.

Circles make things look softer and happier, we generally associate circles with children and babies. 

Triangles are edgy and create malevolent or 'adverse beliefs to the hero' feelings in a character. 

Below I have attempted to manipulate the values of shapes whilst sticking to the general anatomy and maintaining the character of Superman through my drawings. 


Above I have use more circles than squares, instead of Superman being an angular and strong man, he now appears to be fatter and demotivated. Below is my attempt to create a Superman which encompasses more triangles, this makes him look more dangerous and more malevolent.  


Then, being after learning about the different levels of style in character design, I wanted to try and make Superman more Iconic, which would mean stripping back his image to the bare bones of his essentials, simply the buts which make him superman. I was able to remove hands and feet, and general body structure. Even after this there was still more I could strip back, even for facial features, so the noose and pupils were also removed. 


The cape was given more motion to make make it more heroic and the general shape of his boy was also put back in to include his masculine persona. 


Wednesday 10 January 2018

Soundscape - The Dodo sound creation

I chose the Dodo to reproduce a sound for. I wanted to express the struggle this particular Dodo faced when confronted by humans for the first time. 


Maya Tutorial - Dolly and Crane Cam

This first example is of the Dolly cam, a camera mounted on a cart which travels on only one axis. the camera can still recreate, pan, roll and pitch. 


The second video is for the Crane cam, this is similar to the dolly cam but the camera is mounted on a twice extendable arm for vertical lift. The camera stays horizontal with the base of the Crane.


Monday 8 January 2018

Maya tutorials - Pan, Roll and Pitch


An Example of a Pan.


 Three examples of Roll, 180, 360 and 720 degrees.



An Example of Pitch.

Year 3 - Major Submission - Reflective statement

This is a reflective statement for my 3rd year of 3D computer Animation Arts.  I shall outline what it was that I achieved this year, I...