Showing posts with label Adobe Animate. Show all posts
Showing posts with label Adobe Animate. Show all posts

Monday, 19 March 2018

Fantastic Voyage - Animatic - Current Progress

I've been working to create a style for my world which I've been reflecting in my animatic, below are some choice snapshots of work I've completed so far. I've been working in simple colours, grey and yellow mostly because I wont wish to nail down firstly the textures or the environment just yet.

This is simply to be a teaser of my progress:





Friday, 19 January 2018

Animation - Full Lip Sync



Fully finished Lip Sync for Animation, the audio is from the film Hot Fuzz (2007) starring Simon Pegg and Nick Frost.

Friday, 8 December 2017

Adobe Animate - Jump Cycles

We did two jumps which were recorded on film then these are the preliminary drawings which will help me to complete my animation, I tidied them up and resized them in Photoshop to give myself a smoother time animating. 


Friday, 24 November 2017

Animation - Silly Walk

In Progress, however I've got my preliminary drawings of my walk which I will use to create my adobe animate animation from as reference.

Friday, 27 October 2017

Adobe Animate - Session 5 - Halloween Animation

This is the finished product of my Halloween animation. I've Successfully demonstrated Secondary Motion after the ghost looks at his watch, a demonstration of the Arc happens with the YoYo and I have demonstrated spacing and timing, and Squash and Squeeze regarding the ball.


Friday, 13 October 2017

Animation - Adobe Animate - Session 4

This is a display of secondary motion in animation, it is important to get this right as a follow up to the primary object to show that not everything is connected and possesses the same momentum and weight, for example:
 Above there is a ball with Primary momentum and weight, it demonstrates this with Squash and Squeeze during its arcs. Attached to the ball is a rope and a small figure being dragged behind, they do not possess the same weight or rigidity as the ball so move independently of the primary object. 
 Above is another example how I have used the idea of creating a rigid flag pole and a loose, cloth flag to show a different variable for secondary movement, it remains stiller but still has its own momentum and weight.
Above there is a simple character with a lolling tongue, he eyes have a separate weight to the body, as well as the tongue which is more like the first example.  

Friday, 6 October 2017

Animation - Adobe Animate - Session 3

Here we have a Demonstration of a ball with synthetic physics applied regarding weight, you can see we demonstrate this by making sure the object maintains a relative mass throughout its arcs using squash and squeeze to show momentum, the ball is soft and therefore its surface ripples when impacting.  
Next we have a demonstration of three different objects with varying weight and solidarity, from left to right we have a ping-pong ball which is light and hard, it holds its shape well and it bounces multiple times because its mass is low. Then a bowling ball, a very dense, heavy mass means it falls very fast and bounces very little, finally a tennis ball, this is in the middle, a soft, hollow ball demonstrates more squash and bounces less due to momentum being absorbed through surface movement.

Friday, 29 September 2017

Animation - Adobe Animate - Session 2

It is very important in Animation to get timing, spacing, easing in and easing out correct, below you can see animation of examples of these practices I created during today's session. 
Here is a simple example of spacing and timing, both dots start and end at the same time. The upper dot is spaced evenly throughout its movement cycle, the lower dot eases in and out to represent an increase in speed as it moves, this is more accurate because we now perceive the dot to possess weight and momentum.
This is an example of an incorrect arcing pendulum, the dot is on a flat axis which means the string changes length throughout the animating, to correct this we need to produce an arc in the dot.
Now that we have the dot in an arc it fools us into believing the string remains the same length, however the dot possesses no momentum so we will now try to fix it.
Finally we have a finished pendulum, the arc of the dot is believable and the ease in and ease out fools us into believing we have weight and momentum on the dot. It is important to remember that what I animate requires weight to be realistic. 

Wednesday, 27 September 2017

Animation - Adobe Animate - Session 1


The finished morphing Animation, it consists of my Face turning into a Cornetto, then into a Pig, then back into my face. I used a brush with 75 degrees of smoothing to help keep the lines slick.


Year 3 - Major Submission - Reflective statement

This is a reflective statement for my 3rd year of 3D computer Animation Arts.  I shall outline what it was that I achieved this year, I...