Showing posts with label What If? Metropolis. Show all posts
Showing posts with label What If? Metropolis. Show all posts

Tuesday, 12 December 2017

What If? Metropolis - Current Progress


I've textured most of the objects in my set and have been fiddling around with the lighting, my next task is to work out how to make the scene look warmer and more Utopian. 

Wednesday, 29 November 2017

What If? Metropolis - 3D Modelling

Some Basic Assets for my digital set. I've began to work on just crating basic items at the moment to get into the flow of things. I need to work on UV and texture, bump and specular mapping next. 






Thursday, 16 November 2017

What If? Metropolis - Final Painting and Outline

Final Concept Painting Depicting my Composition and Scene.

I've used yellow to outline what I intend to 3D Model. 


Tuesday, 14 November 2017

What If? Metropolis - Production Design Ideas for Set

A bunch of designs for the main buildings in my scene.

Above is for the left most public space I have developed.



Above are Designs for the Central Public space in my design.

Thursday, 9 November 2017

What If? Metropolis - Thumbnailing and Composition Designs



(Apologies - I forgot to Number all the nails)
I began with some Basic shapes to formulate buildings, I started getting a little more blocky and trying to make the designs squared.  
I also did some work on composition and trying to give the viewer a snapshot of the nature of this city. I focused on an idea for a cultural market, a street and the hospital, I reasoned the market and hospital would be major installations in this city.

After this my ideas of the architecture changed and I wanted to try drawing some more organic buildings again, as well as the idea of roof gardens.

This was the final Composition I did, it tries to incorporate everything into it. I liked how enclosed it is. However it feels very grimy. I envisioned this environment as more of a Utopia and this isn't conveying this message.











Thursday, 26 October 2017

What if? Metropolis - Thumbnails 1-74 and Initial Influence Map

The Designer I'm working with for this project is Issey Miyake. A Japanese Fashion designer born in Hiroshima, surviving the Atomic Blast, influenced originally as a child by the Hiroshima peace bridge. Now makes revolutionary fashion involving the idea of climate change and increasing population. Clothing that lasts more than one season, are durable and purposeful.

(Figure 1)

I'm influenced by much of Issey Miyake's work in fashion, I've looked into what has influenced him as well and found out much about his life. I feel with this information I can successfully create a City which screams Issey Miyake and his ideals around Design. 
Here are my first 26 Thumbnails, I am trying to be loose and follow the nature of fabric and how it folds and moves. These are influenced primarily from Issey Miyake's Exhibitions titled 'One Piece of Cloth' and 'Pleats Please.' I've tried to keep them simple and purposeful in design, there is a tree next to most to help represent scale. 

The further down the page we do the buildings begin to get more purposeful and ecological and start to move away from the nature of fabric. It is also important for me to note now that my city needs to be made from natural material or from recycled material as Issey Miyake likes to do in his Fashion Design work.
Some Digital Thumbnails to help with digital drawing, my designs need to become more simple and focused on the climate, population and primary use, whilst maintain a certain style.

The last few on this page were redraws of ones I liked the most during my thumbnailing, 34, 71 and 73 are the same building from different angles and with different adaptation. I am particularly fond of 53 because it seems aerodynamic, and in line with my designer. 24 and 72 are the same building with adaptation, this design also appealed to me for being eco-friendly to climate change and population growth.  



Illustration

(Figure 1) - O’Flaherty, M. (2017). Issey Miyake. [online] Howtospendit.ft.com. Available at: https://howtospendit.ft.com/house-garden/46863-issey-miyake [Accessed 26 Oct. 2017].

Year 3 - Major Submission - Reflective statement

This is a reflective statement for my 3rd year of 3D computer Animation Arts.  I shall outline what it was that I achieved this year, I...