Showing posts with label Environments.. Show all posts
Showing posts with label Environments.. Show all posts
Tuesday, 24 April 2018
Monday, 19 March 2018
Fantastic Voyage - Animatic - Current Progress
I've been working to create a style for my world which I've been reflecting in my animatic, below are some choice snapshots of work I've completed so far. I've been working in simple colours, grey and yellow mostly because I wont wish to nail down firstly the textures or the environment just yet.
This is simply to be a teaser of my progress:
This is simply to be a teaser of my progress:
Friday, 15 December 2017
Wednesday, 13 December 2017
Wednesday, 22 November 2017
Thursday, 16 November 2017
What If? Metropolis - Final Painting and Outline
I've used yellow to outline what I intend to 3D Model.
Tuesday, 14 November 2017
What If? Metropolis - Production Design Ideas for Set
A bunch of designs for the main buildings in my scene.
Above is for the left most public space I have developed.
Above are Designs for the Central Public space in my design.
Friday, 10 November 2017
Thursday, 9 November 2017
What If? Metropolis - Thumbnailing and Composition Designs
(Apologies - I forgot to Number all the nails)
I began with some Basic shapes to formulate buildings, I started getting a little more blocky and trying to make the designs squared.
I also did some work on composition and trying to give the viewer a snapshot of the nature of this city. I focused on an idea for a cultural market, a street and the hospital, I reasoned the market and hospital would be major installations in this city.
After this my ideas of the architecture changed and I wanted to try drawing some more organic buildings again, as well as the idea of roof gardens.
This was the final Composition I did, it tries to incorporate everything into it. I liked how enclosed it is. However it feels very grimy. I envisioned this environment as more of a Utopia and this isn't conveying this message.
Tuesday, 31 October 2017
What If? Metropolis - Online Greenlight Review - Thomas Sherwood
The OGR For my What If? Metropolis.
Thursday, 26 October 2017
What if? Metropolis - Thumbnails 1-74 and Initial Influence Map
The Designer I'm working with for this project is Issey Miyake. A Japanese Fashion designer born in Hiroshima, surviving the Atomic Blast, influenced originally as a child by the Hiroshima peace bridge. Now makes revolutionary fashion involving the idea of climate change and increasing population. Clothing that lasts more than one season, are durable and purposeful.
Illustration
(Figure 1) - O’Flaherty, M. (2017). Issey Miyake. [online] Howtospendit.ft.com. Available at: https://howtospendit.ft.com/house-garden/46863-issey-miyake [Accessed 26 Oct. 2017].

(Figure 1)
I'm influenced by much of Issey Miyake's work in fashion, I've looked into what has influenced him as well and found out much about his life. I feel with this information I can successfully create a City which screams Issey Miyake and his ideals around Design.
Here are my first 26 Thumbnails, I am trying to be loose and follow the nature of fabric and how it folds and moves. These are influenced primarily from Issey Miyake's Exhibitions titled 'One Piece of Cloth' and 'Pleats Please.' I've tried to keep them simple and purposeful in design, there is a tree next to most to help represent scale.
The further down the page we do the buildings begin to get more purposeful and ecological and start to move away from the nature of fabric. It is also important for me to note now that my city needs to be made from natural material or from recycled material as Issey Miyake likes to do in his Fashion Design work.
Some Digital Thumbnails to help with digital drawing, my designs need to become more simple and focused on the climate, population and primary use, whilst maintain a certain style.
The last few on this page were redraws of ones I liked the most during my thumbnailing, 34, 71 and 73 are the same building from different angles and with different adaptation. I am particularly fond of 53 because it seems aerodynamic, and in line with my designer. 24 and 72 are the same building with adaptation, this design also appealed to me for being eco-friendly to climate change and population growth.
Illustration
(Figure 1) - O’Flaherty, M. (2017). Issey Miyake. [online] Howtospendit.ft.com. Available at: https://howtospendit.ft.com/house-garden/46863-issey-miyake [Accessed 26 Oct. 2017].
Thursday, 19 October 2017
Invisible Cities - Final Presentation
Invisible Cities final Presentation for Friday 20th October 2017
Wednesday, 4 October 2017
Invisible Cities - Online Greenlight Review
Below is my Online Greenlight Review for the Invisible Cities project.
Monday, 2 October 2017
Digital Painting - Perspective, Composition and Rule of Thirds
Perspective
It is important to get perspective right when digital painting as it is my job to help make a 2D canvas fool us into a sense of depth and space. For this I have been performing 1, 2 ad 3 point perspective exercises.
1 point perspective is great for corridors, halls, and alleys, it is important to remember the horizontal and vertical lines remain at 90 degrees but depth always aligns to the point.
2 point perspective has 90 degree horizontal and vertical lines and once again the depth aligns to the points.
3 point perspective requires us to have a third point above or below off the page to align with height, this gives the object a sense of great height or depth.
Rule of Thirds and Composition
This is a simple idea of how to compose a scene, picture or footage. Rule of Thirds is important, it is conveying message without words and is used all the time. It can be practiced by dividing up the scene or canvas into 9 equal squares. by doing this you can compose the image in a way that is stable and balanced. Below is a still from James Bond Skyfall. The image has been divided into 9, the characters occupy a large area on the left, and centre bottom, and a large void space on the right. The viewer isn't swamped with information.
By disobeying the Rule of Thirds and composition you get the opposite effect, where the image is unbalanced and wrong to the viewer, it can create feelings of uneasiness and tension.
Thursday, 28 September 2017
Digital Painting - Line, Brush, Lasso and Collage - Leonia
1-4 line art, 5-8 with the use of a brush, 9-12 with the use of a brush and lasso, 13- 16 collage.
This is thumbnail work from the city of Leonia as depicted by Italo Calvino in Invisible Cities. There is a high contrast between the brand new city and the products it expels.
Thursday, 21 September 2017
Invisible Cities - Fedora - Notes and Drawings
This is my notes and concept thumbnails from the city of Fedora as depicted by Italo Calvino, the city is described as a grey stone metropolis, I've used a grey colour scheme to set the mood.
Wednesday, 20 September 2017
Invisible Cities - Esmeralda - Notes and Drawings
This post contains my research notes on the City Esmeralda as depicted by Italo Calvino as well as some preliminary drawings.
I'm trying to capture the grand scale of concrete and brick used in creating a city in this way, as much as i try to make it my own, venetian canals and roman aqueducts snuck into the back of my mind.
Invisible Cities - Ersilia - Notes and Drawings
This post contains my descriptive notes from the city of Ersilia as depicted by Italo Calvino as well as a few preliminary drawings.
Much of my drawings revolve around the fact I have deducted the inhabitants of Ersilia are nomadic, which would mean they need structures which can be uprooted with relative ease. Tents made from hides and sting from wool seem the most realistic of assumptions.
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