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Year 3 - Major Submission - Reflective statement
This is a reflective statement for my 3rd year of 3D computer Animation Arts. I shall outline what it was that I achieved this year, I...
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The Cabinet of Dr Caligari by Robert Wiene made in 1920 is a silent movie set in the German town of Holstenwall. The movie opens with a f...
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This post contains my research notes and drawings from the third city depicted by Italo Calvino, the city of Diomira. I've noticed a d...
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I've spent the morning trying to figure out how to draw children so I could create a facial design which looks like a young me at roughl...
Tom – I think it would to start by talking about the ‘elephant in the room’. Obviously, it’s taken you a long time to arrive at an idea. It does mean that you have lost time and your OGR is a little ‘thin’ in terms of development and refinement – Being more first ideas/attempt than going through a process. However, with that said, I am glad to see that you have (finally) found a direction that suits your aspirations and has moved forward into an animatic. You will of course need to regain the ‘lost time’ back if possible. I’d recommend focusing on your animatic for the time being to help do that. A good animatic will tell what you need/don’t need elsewhere in the project (production design etc).
ReplyDeleteOverall, I think your animatic is a good start. I have read Phil’s feedback in your previous post and I agree with his suggestions regarding Polanski and Jan Svankmajer. Uncanny is quite a hard thing to achieve and a shot can tip into cheesy horror if you’re not careful. Keeping things as ‘normal’ as possible is a good way to start. For example, moving the teeth into the bathroom (Phil’s suggestion) helps normalise/take the focus off them by putting them amongst other objects. Focusing the camera too closely/purposely/accurately on them as an object (on their own) makes them feel more intentionally placed/contrived for the viewer. Uncanny often features an unfocused camera (not blurry/ where its pointing) that looks slightly passed or over/through objects instead of looking directly at them. A shot can be more about spaces in between things as well as the objects themselves.
So, your nest step is to go back to your drawn animatic and go again after watching the recommended films. You can also use ‘pre-viz’ if you are finding it difficult to imagine a shot, camera angle, or lighting. Maya has a full range of camera attributes (focal length etc) that can help distort perspective. You can light in the viewport too (no rendering) just to get a rough idea for a ‘new shot’. All you would need is a rough and simple environment model to work with. See me if you need more advice about how to do that.
Sorry - "Tom – I think it would be good to start by"
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