Friday, 24 April 2020

Major update - 24.04.20

So I managed to get around the problem of neglecting to realise its hard to UV map after Rigging a Model. I managed to stick to simple Ai shaders as it fitted in with the art of the characters anyway. however, the eyes turn out to be much more of a problem. as they wouldn't UV I first tried to vertex paint instead but this certainly conflicted with arnold; eventually I decided on creating new eyes, Uving them and snapping them to the original eye locations. then made the old ones invisible and parent constrained the new ones to the old. it works like a dream.

I have Lip Synced the first clip my grandmother says It needs work on one syllable but ill correct that before i render. I installed the pose library to make things easier, hid the joints and put the Geo on a reference layer so I couldn't accidentally interact with it.

A Quick render from that scene below with accompanying playblast.   



Wednesday, 22 April 2020

Last Minute Remodelling 22.04.20 - Grandmother Full Rig

I finished rigging the Grandmother character, I decided to do my own brow rig however which worked out nicely, now I can make shapes dynamically using 3 controls for each brow. 

On another note I before rigging the mouth and lateral movement I neglected to turn off the skin cluster and input blendshape, this meant that I inherited a squash through the model which got progressively worse. I Fixed this by applying a negative parallel blendshape to the head cancelling out the inherited movement. 

She is now finished, All that is left is to texture and get on with more animating. 


 

Last Minute Remodelling 22.04.20

I've spent the last two days integrating a mouth blendshapes rig into the remodelled Grandmother's head. With any luck I should be finished with her by this afternoon and can get on with texturing and finally animating her spoken parts for rendering. Once that is done, I'm going to add some more scenes to make sure the Animation transitions smoothly and suspensefully. 


Wednesday, 15 April 2020

Last Minute Remodelling 15.04.2020 - Nan

So after some hard decisions I decided to remodel the head of my Grand mother Character. It came about after Rigging the original Geometry simply wouldn't work smoothly and simply needed to be redone. This time around, with a little more experience under my belt I managed to correct the Geometry and remake it with the thought of rigging in mind ahead of time.

Edge Loops flow better now and I've managed to add in more detail now to make the surface fit more with my idea of my Uncanny Grandmother. Now i should be able to sail through skinning and rigging the head to get a professional finish.

Luckily, she is only in a few scenes which require speech, so if I've planned this correctly, everything should be rendered for the submission.


  

Year 3 - Major Submission - Reflective statement

This is a reflective statement for my 3rd year of 3D computer Animation Arts.  I shall outline what it was that I achieved this year, I...