I began with an image which appears very saturated, it is hard to work out the object on the plate, I used a ramp shader with 4 colours spaces close together.
I then smoothed the gradient but kept the black outline thick.
Finally I spaced the four ramp colours further apart to create a sense of 3D and thinned the outside line around the object making it much clearer to see what it is now.
Just a thought - obviously the 'yellow/black/red' world is the colour of your 'inner space' - I don't see why your burger (outer-space) shouldn't be 'burger coloured' - it's the difference between our world and their world?
ReplyDelete