Tuesday, 1 May 2018

Fantastic Voyage - Texture Testing - Toon Shader


I began with an image which appears very saturated, it is hard to work out the object on the plate, I used a ramp shader with 4 colours spaces close together.


I then smoothed the gradient but kept the black outline thick. 


Finally I spaced the four ramp colours further apart to create a sense of 3D and thinned the outside line around the object making it much clearer to see what it is now. 

1 comment:

  1. Just a thought - obviously the 'yellow/black/red' world is the colour of your 'inner space' - I don't see why your burger (outer-space) shouldn't be 'burger coloured' - it's the difference between our world and their world?

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